[ ACTIVE PROJECT — BUILD 0.0.1 ]
ONE PLANET. ONE CITY. 8192 LEVELS.
"The surface is a myth, kid. Work, fight, steal, scheme - we gotta start somewhere. But you can dream of the world you want to live in, or you can dream out loud." - Cliff Havmar
"The surface is a myth, kid. Work, fight, steal, scheme - we gotta start somewhere. But you can dream of the world you want to live in, or you can dream out loud." - Cliff Havmar
"The surface is a myth, kid. Work, fight, steal, scheme - we gotta start somewhere. But you can dream of the world you want to live in, or you can dream out loud." - Cliff Havmar
"The surface is a myth, kid. Work, fight, steal, scheme - we gotta start somewhere. But you can dream of the world you want to live in, or you can dream out loud." - Cliff Havmar
[ DEVELOPMENT TIMELINE ]
[ TO DO ITEMS ]
Text will go here to describe the milestone
Procedural city generation, environmental logic, and the core survival mechanics that define life on an ecumenopolis.
NPC factions, social structures, and the living ecosystem of the city-planet. Who survives here, and how.
First playable vertical slice. Core loop complete, internal testing begins, and the first public devlog drops.
Full release. The planet is alive. Survive it.
[ COMPLETED ]
Text will go here to describe the milestone